![]() ![]() Speaking of that, here is a comprehensive list of all differences between the two: I don't know if I would ever have figured it out alone but the Pac-Man dossier did most of the heavy lifting, all I had to figure out was what was different between the two games. Pac for years and learned the ins and outs of the game mostly through testing and trial and error but occasionally do dip into the assembly. I can't remember the paths for maps 2, 3, and 4, and I don't have the game on me to test at the moment, but if you pop open MAME and use save states you should be able to get the rest of the paths pretty quickly. Additionally, this system means that the amount of time the fruit stays on the map is variable and depends on the length of the paths and what combination of paths is chosen.Īs an example, here is a (poorly drawn) map of the first map's paths. It is impossible for the fruit to make two full laps as it will always leave the loop at the earliest possible moment for its path. The fruit may leave the loop at the same exact tile it came in at, but usually the fruit will end up making more than one lap, as it has to keep going around clockwise until it reaches its path. Finally, they exit the loop and follow the hardcoded path until they leave the map through the tunnels. They always arrive in such a way that they end up going clockwise around the ghost house, making one full lap before choosing their exit path. The tunnel they spawn in determines the path they will take to "the loop", which is the path that runs around the ghost house. ![]() )įruits may spawn from any of the tunnels on the map. Pac-Man is a poor excuse for true randomness and there is no attempt made to balance fruit spawns. On level 8 and beyond, the fruit type is randomly selected using the weights in the following table: Apple The type of fruit is determined by the level count - levels 1-7 will always have two cherries, two strawberries, etc. Dying while a fruit is on screen causes it to immediately disappear and never return. If the first fruit is still present in the level when (or eaten very shortly before) the 176th dot is consumed, the second fruit will not spawn. After 176 dots are consumed, the game attempts to spawn the second fruit of the level. The exact fruit mechanics are as follows:Īfter 64 dots are consumed, the game spawns the first fruit of the level. This means there are four entrance paths on maps 1, 2, and 4, but only two on map 3 (there are only 2 tunnel openings). Each map has one entrance path and one exit path for each tunnel opening present. ![]()
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